![]() ![]() These âgiantsâ were described as being vicious, unfriendly and cannibalistic. The story was written down in 1882 by Sarah Winnemucca Hopkins, daughter of a Paiute Indian chief in her book Life Among the Piutes: Their Wrongs and Claims. The Nemesis Challenge and Wind Fortress sprites appear to be identical to the versions found in the eShop and (later on) the Switch version, with the Machine Gun Challenge having the same incorrect tileset as the unused version found in the eShop port's files.The Paiutes, a Native American tribe indigenous to parts of Nevada, have an oral tradition that they told to early white settlers of the area about a race of red-haired, white giants or âbarbariansâ that their ancestors referred to as the Si-Te-Cah. Original-style (1x) graphics can be found in the files for Wind Fortress, Nemesis Challenge and the Machine Gun Challenge despite CS+ PC not having support for original graphics in any of its bonus modes at the time of writing. Interestingly the eShop port was released after the PC versions, meaning these would've been added even (presumably) knowing they go unused. However, the eShop port classifies all modes as a 'mod' regardless of what it does, so it has taglines for the holiday graphics. While the PC version doesn't contain all the taglines, they are all collected here for convenience.Ĭuriously, the PC and switch ports don't contain a mod.txt in the holiday graphic folders - they seem to have a different file structure than the challenges, being in /data//season rather than /data//mod. These are both leftovers from the vanilla starting map - all challenge levels reuse the starting map and event, but it seems whoever made the Machine Gun Challenge forgot to fully clean up.Ä®ach folder for the various alternate modes (internally referred to as 'mods') - challenges, holiday graphics, Curly Story, etc - has a file named 'mod.txt' that contain unused taglines for each one. There's also two null entities in the floor of the beginning room - one with an event that instantly jumps to the starting one, the other with an event that immediately ![]() Take a screen shot now. ![]() It also sets the terminal entity itself to display a red or blue screen depending on whether or not the timer is active. Interestingly, the Nemesis Challenge was fan-made by Shmitz of Jenka's Nightmare fame, so that may explain the amount of leftover debug stuff compared to the other challenges?Ī toggle for the timer. The save point isn't of much interest, given it just has the regular 'save game' event assigned to it, but the terminal and life capsule both have unique events, presumably to make testing the challenge easier. Opening up the maps for the Nemesis Challenge reveals some interesting debug content namely several objects hidden in the wall of the starting room - a save point, a terminal, and a life capsule. Debug Content in Challenges Nemesis Challenge ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |